Job Type

Permanent

USA

United States

170000

Per annum
Skill Level

Senior

Key Skills

  • Character Art
  • Color Theory
  • Dark Fantasy
  • Game Development
  • Horror Survival
  • Maya
  • Open-World
  • Photoshop
  • RTS
  • Strategy Games
  • Substance Painter
  • ZBrush
Job Posted: March 28, 2024
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Lead Character Artist

  • Permanent
  • USA
  • US$140000 - US$170000 per annum + Medical/Vision/Dental insurance, 401(k) USD / Year

Searchability

WE’RE A GAME DEVELOPMENT STUDIO LOOKING FOR A PRINCIPAL CHARACTER ARTIST TO WORK ON OUR 2 BRAND-NEW IPS!

Principal Character Artist

  • Game Development / Maya / Substance Painter / Character Art / Creatures / Zbrush / Fantasy RTS / Open World Horror Survival
  • Full time
  • Remote in US
  • To find out more information, call Laura on: +1 512 910 8275 ; [email protected]

WHO ARE WE?

We are an indie game development studio founded by AAA industry vets on a mission to create unforgettably unique gameplay and develop titles that we are truly passionate about.

We are dedicated to producing AAA quality games whilst remaining independent, so that we have the creative freedom to steer the development of our product. This has been achievable for us as a studio for the past 15 years thanks to the blockbuster success of our original debut game, and subsequent titles!

Our aim is to create games that are motivated by passion and integrity, so if you’d like to put your stamp on our highly anticipated upcoming title, we want to hear from you!

WHAT WILL YOU BE DOING?

  • You will lead character/creature creation and drive the look of our new titles, overseeing the development of high-quality characters andamp; creatures, aligning with the game’s semi-realistic style
  • Work closely with the CEO, art and design to ensure cohesive character design
  • Refine character creation pipelines for enhanced efficiency without compromising quality
  • Conduct regular reviews to maintain high-quality character designs, incorporating feedback and adhering to technical standards.
  • Address artistic and technical challenges, contributing creative solutions whilst also bringing your own ideas to the table

WE NEED YOU TO HAVE…

  • High proficiency in Maya, ZBrush, Photoshop and Substance Painter
  • 5+ years professional experience in the gaming industry
  • Strong understanding of color, shape, structure, proportion andamp; composition
  • At least 1 shipped AAA title as a Senior Character Artist

IT’S NICE TO HAVE…

  • Passionate about RTS/RPGs
  • Experience working in a proprietary engine andamp; Unreal Engine
  • Color theory knowledge

TO BE CONSIDERED…

Please either apply by clicking online or emailing me directly to [email protected]. For further information please call me on +1 512 910 8275 I can make myself available outside of normal working hours to suit from 7am until 10pm. If unavailable please leave a message and either myself or one of my colleagues will respond. By applying for this role you give express consent for us to process andamp; submit (subject to required skills) your application to our client in conjunction with this vacancy only. Also feel free to follow me on Twitter @SearchableLau1 or connect with me on LinkedIn, just search Laura Roberts in Google! I look forward to hearing from you.

KEY SKILLS:

GAME DEVELOPMENT / CHARACTER ART / SUBSTANCE PAINTER / MAYA / ZBRUSH / RTS / OPEN WORLD HORROR SURVIVAL / FANTASY / MEDIEVAL

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