4 Takeaways from this year’s GDC!

Written by James Roberts – Head of Recruitment

I’m back in Searchability HQ after an awesome trip to San Francisco for my first (and definitely not last) trip to GDC!

Amazing to see so many clients, candidates and games enthusiasts in one (very big) space! There was so much content to takeaway, but I wanted to share a snippet of my 4 top takeaways with you all:

4 x GDC Takeaways:

𝟭 – 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃 𝗶𝘀 𝘀𝘁𝗶𝗹𝗹 𝗮𝗹𝗶𝘃𝗲, 𝗸𝗶𝗰𝗸𝗶𝗻𝗴 𝗮𝗻𝗱 𝗴𝗿𝗼𝘄𝗶𝗻𝗴 𝗮𝗰𝗿𝗼𝘀𝘀 𝘁𝗵𝗲 𝗯𝗼𝗮𝗿𝗱

We had so many conversations with studios, Indie, III, AAA and everything in between across all platforms, PC, Console, Mobile, VR who have ambitious plans to grow and deliver great experiences for players.

I think the main thing on this for me was the DIVERSITY of games being built!

Seeing clients we’ve helped to scale their teams over the past few years demoing games that people we’ve placed have built, meeting them face to face for the first time and demoing the game they’ve been working on – a SURREAL moment!

𝟮 – 𝗚𝗼𝗱𝗼𝘁, 𝗮𝗻𝗱 𝗨𝗻𝗿𝗲𝗮𝗹

Godot seemed to me to be busier than Unity (what with Unity’s scandal last year) and GODOT seems to be gaining a hell of a lot of momentum.

Unreal had a gigantic stand talking about lots of new tech and features in UE5 and in particular UEFN and what some developers have been making with it!

𝟯 – 𝗪𝗲𝗯𝟯 / 𝗕𝗹𝗼𝗰𝗸𝗰𝗵𝗮𝗶𝗻 𝗚𝗮𝗺𝗶𝗻𝗴

The Web3 gaming space can get a bad rep with some gamers but, given the popularity of some of the games I saw, demoed and discussed with companies who have concrete growth plans and actively growing player bases, this is something that is certainly not going away and is only growing in momentum.

𝟰 – 𝗩𝗥 𝗚𝗮𝗺𝗲𝘀 𝗮𝗿𝗲 𝘀𝗼 𝗺𝘂𝗰𝗵 𝗯𝗲𝘁𝘁𝗲𝗿 𝗻𝗼𝘄 𝘁𝗵𝗮𝗻 𝗜 𝗵𝗮𝗱 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲𝗱 𝗯𝗲𝗳𝗼𝗿𝗲

Some of the VR games I looked at / demoed were unbelievable – the visuals, the immersive experiences… an exciting time for gamers!

Did any of my connections attend that I didn’t catch up with last week?

Would love to hear your favorite takeaways if so! Connect with me on LinkedIn here!

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